Tuesday, May 21, 2013
Question 7
What are the tools used for game artists?
The tools used for game artists are mostly on computers. But they are recommended to know traditional style drawing. In Game Hiring Articles by Marc Mencher says "This is the most sought after position for many artists thinking of going into the game industry. A solid background of anatomy, human and animal, will greatly benefit any character artist. A company/position may require the creation of character and world props besides just pure character creation. Character Artists develop 3D models using high or low polygonal techniques and often both" it also says that "3D models using high or low polygonal techniques and often both. Choice modeling tools are 3D Max, Maya, Modo or XSI combined with sculpting tools like ZBrush and Mudbox. Character Artists are usually required to create textures for their own models. Working well with Photoshop is a must" (http://www.gamerecruiter.com/writings/westwood/a02art.htm). This is for character artists that draw the styles of the people, creatures, and animals. These artists have to use different apps and programs to design their ideal character for the game being produced.
In Game Art and Design Jobs it says "Game artists are responsible for all visual aspects of the game. They design characters using computer animation tools, and create the virtual world environment" (http://education-portal.com/articles/Game_Art_and_Design_Jobs_Options_Salary_Info_and_Requirements.html). It's saying in both sections that the artist have to have natural talent and the ability to use a computer.
Work cited:Game Hiring Articles by Marc Mencher (http://www.gamerecruiter.com/writings/westwood/a02art.htm)
Game Art and Design Jobs (http://education-portal.com/articles/Game_Art_and_Design_Jobs_Options_Salary_Info_and_Requirements.html
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